Guides

The rooms of Ledger

There are five stops on the tab bar: Home, the Board, the Exchange, the Arcade and More. Board modes live on the Board. More holds the Vault, Account, Limits, Showdown and Circles, and Circles holds Chat and the Leaderboard.

Updated October 14, 2026

The plain answer

The five stops on the tab bar are Home, the Board, the Exchange, the Arcade and More. Live, Tonight, Futures, On Air, and Short Game are modes of the Board, not peer top-level rooms. Correct calls on the Board and in Showdown build Standing. The Arcade awards Float only and asks once before you enter. More holds the Vault, Account, Limits, Showdown and Circles. Chat and the Leaderboard are tabs in Circles.

1. The Board

The Board is Ledger's primary floor for live sports and scheduled matchups. Moneylines, spreads, totals, and player props across 20+ leagues settle directly against official ESPN finals and box scores. Winning calls add permanent Standing; incorrect calls cost only daily Float.

Session Example: You open Ledger on a Tuesday evening and scan tonight’s MLB and NBA slate. You spot an underdog line at 2.15x multiplier. You place 150 Float on the moneyline. The call sits in your open calls as the game plays live with running score updates. When the final out lands, the ESPN feed confirms the victory: your purse receives the payout in Float, and your public Standing permanently rises by +32 points.

2. Board modes: Short Game, On Air, Futures

The Short Game offers fast-settling game segments: first five innings in baseball, first periods in hockey, and first or second halves in basketball and soccer. Calls grade from official period linescores rather than full-game finals.

Session Example: You want a quick result during lunch without waiting three hours for a full baseball broadcast. You open The Short Game and back the home team on the First 5 Innings moneyline. The call grades directly from the fifth-inning linescore in under an hour: if your team leads after five frames, the call settles as won, regardless of what the bullpens do in the ninth inning.

3. On Air

On Air covers live broadcasts, awards ceremonies, and cultural events. Markets open before the broadcast and settle when the broadcast concludes via automated verification of the public record, with no synthetic scores.

Session Example: A major film awards broadcast airs tonight. You open On Air and make calls on Best Director and Best Picture. Unlike sports with numerical scoreboards, On Air calls stay pending while the ceremony airs. When the envelope opens and official news wires publish the recipient, the settlement oracle verifies the public record and stamps your call as won or lost.

4. Futures

Futures are long-horizon championship markets, such as the World Series, Super Bowl, NBA Finals, or Premier League title. You back a named contender against the field, and your Float stays placed until the championship trophy is lifted.

Session Example: Before the NFL season kicks off, you navigate to Futures and back a division underdog to win the conference championship at 8.50x. Your Float is locked into that call for the season. Throughout autumn and winter, the position remains visible on your record. When the conference title game concludes in January, the call settles on the real champion.

5. The Exchange

The Exchange is a room for buying and selling crypto and stocks with Float at real market prices. Closing a position returns Float at whatever the price is then, with no leverage. Simple trades have no fee or spread; Advanced trades cross the spread and pay a 0.10% fee in Float. Nothing in the Exchange moves Standing. Calls on stock, index, and commodity closes are a different thing: they live on the Board under Price calls, are priced off real volatility with no house margin, and are graded like any other call.

Session Example: You track market movements and want to test a print, not a call. In The Exchange you open a Bitcoin lot at the live quote and close it when you like. Float moves with the tape. Standing does not. Calls on whether Bitcoin closes Friday above a stated price live on the Board under Price calls, and those are the ones that can write Standing.

6. The Arcade

The Arcade is on the tab bar. Its chance rooms are the Card Room (War, Higher or Lower, Five Steps and Video Poker), the Reels, the Ascent, the Pit and the Backroom; the Blotter and the Morning Line are skill puzzles in the same wing. Chance rooms ask once before you enter, award Float only, and never touch Standing. Standing is reserved exclusively for calls graded against verified reality.

Session Example: Your calls for the night are made, and you play one hand of Video Poker. Whatever it returns or takes is Float only. It is luck, not a read, so it says nothing about how you will call tomorrow, and your Standing does not move. Standing measures accurate reads on reality, so chance games never grant or deduct a single Standing point. Scout will never suggest or prompt you to visit The Arcade.

7. The Showdown

The Showdown is Gauntlet and Duels. Those two write Standing when a real score grades the call. War is a card-draw for Float only and sits below the head, not as a peer sport.

Session Example: You enter the day’s Gauntlet: one matchup and an entry paid in Float. The entries make one pot, and the players who called it right share it. You pick a side. When the real final lands, the room settles. Or you post a Duel off a live market and wait for a taker.

8. The Vault

The Vault is Binder, Desk, Shop, and Record. Cards never write Standing. The Case is a play on the seated cards inside Desk, not its own top-level door.

Session Example: After completing 50 verified calls with a strong accuracy rate, you level up. The Vault unlocks a new Level Crest and a sealed commemorative pack containing digital cards of your finest calls. You inspect your lifetime record, check your calibration score, and review your badges. Every unlock is earned through patience and precision, with zero monetization or paid skips.

9. The Case

The Case is a short skill file on the Desk. You seat a lineup from the existing card set, spend Float to open the file, and clear rooms with Ink. Standing does not move. Rewards are a cosmetic stamp. It is not a top-level Vault door. It is not chance and it does not open packs.

Session Example: You open the Vault and tap the cream file. The room tells you Standing is not affected here. You pay 150 Float, seat eight cards from the set you already hold (or a loaner eight if the binder is thin), and play three short rooms plus Scout. Between pages you pick one in-run offer: a card, an upgrade, or a rest. When the last file closes you receive a Case stamp. Your Standing figure is unchanged.

10. The Leaderboard

The Leaderboard is a tab in Circles. It ranks rest days the server witnessed, hit rate on reality-graded calls, calibration, beat the price, the longest run, and money kept from the books. Nothing ranks by volume or by Standing. Standing stays your record.

Session Example: You open Circles and tap Leaderboard. You switch from Rest days to Hit rate. Ten reality-graded calls is the floor before a rate speaks. Your Standing figure is not on this board.

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