Float, Standing, and the Dividend
Ledger's whole economy on one page: what you spend, what you keep, what falls for free, and why none of it can ever touch real money.
Updated October 13, 2026
Ledger runs on two currencies. Float is what you spend to make calls: it refills every day and has no cash value. Standing is what you earn only by calling reality correctly: it is permanent, it never goes down, and it is the only score that matters. No money goes in or comes out: nothing is deposited, cashed out, or bought with money. The Vault does sell some items for Float, including an Overprint that adds 25% to your next call’s Float return. Standing is never for sale. The economy is closed on purpose.
What is Float?
Float is the virtual currency you spend to make calls. It refills every day: 500 as a base, more as you level up, up to 1,500, plus a carry of up to 300 when you kept Float overnight. It has no cash value, cannot be bought with money, and cannot be cashed out. Running out is a stopping point, not a paywall.
New accounts and guests both start with 1,000 Float. From there the daily refill scales with progress: 500 as the base and 40 more per level through level 25, so the refill tops out at 1,500. A carry of up to 300 comes with it when you kept Float overnight, so a day brings at most 1,800. Nothing adds to the refill past level 25. The cap is deliberate. Float is pacing, not wealth.
Float is play currency. It refills. It is not money, and it cannot be cashed out. What's this? When you are out of Float, the game is telling you the day's calls are made. The refill comes back tomorrow whether you played well, played badly, or did not play at all. You choose the amount on every call: type it, tap a share of tonight's Float, or put it all on one side. There is no house cap below the purse you hold.
What is Standing?
Standing is your permanent record, and it only moves when a call against reality settles right: a board call, a Gauntlet entry, or a Duel. Chance games never earn it or touch it: not a challenge, not a spin, not War, not an item, not a cold streak. Nothing you can buy multiplies it either. A cold streak can empty your Float for the day, but Standing is never deducted, never expired, and never sold.
That permanence is what makes Standing worth something inside a game with no money. Float measures what you can do today; Standing measures what you have been right about. It comes from settled reality: a board call, a Gauntlet entry, or a Duel that landed against a real final, a real price, a public record. War is high card against the room or The House, so it pays Float only. Nobody can buy Standing, and chance never earns it or touches it: not losses, not time, not a cold streak, not a challenge, not a spin.
| Float | Standing | |
|---|---|---|
| What it is | The currency you spend to make calls | The permanent score correct calls earn |
| Can it go down? | Yes: you spend it, and losing calls do not return it | No, never |
| Does it refill? | Daily: 500 base, up to 1,500, plus a carry of up to 300 | It does not need to; it only accumulates |
| Cash value | None. Cannot be bought with money or sold | None. Cannot be bought or sold |
| Where it comes from | The daily refill, the Dividend, the cool-off | Correct calls against reality (board, Gauntlet, Duels) |
What is the Dividend?
Free Float that falls for every player. 750 falls for everyone, every week, and another 250 falls each time players collectively bank 25 rest days. It is never triggered by losses, there is no countdown attached to it, and Scout never uses it to talk you into playing more.
The weekly Dividend runs on plain clock math from a fixed weekly epoch, which means it falls on schedule even if the database is down. The current week and the previous week are always open to claim, so you never have less than seven days to collect. Missing a day costs you nothing.
At a casino, the payout comes when the house wins. Here, it comes when you keep your money, and when you rest.
What does the cool-off do?
Once a day, you can take a cool-off. It clears your loss streak and grants 150 Float for stepping away. Each rest day is written on the server, one per account per day, so it cannot be faked or farmed. Rest, not chasing, is the mechanic that ends a losing streak.
Those server-written rest days are also what feed the milestone Dividend: every 25 of them across all players drops another 250 Float on everyone. The incentives point one direction on purpose. Rest earns; chasing does not.
The cool-off is a brake, not a treatment, and this page is about a game. If betting with real money has stopped being fun, start at play responsibly, where real help comes first.
Why is the Ledger economy closed?
Because an open one would be a casino. If Float could be bought it would have a price, and if it had a price, losing it would cost money. So no money goes in and no money comes out: no deposits, no cash-outs, no transfers between players. The game stays a game because the door stays shut.
The Terms bind it the same way the code builds it: Float and Standing are virtual items with no cash value, full stop. That is not fine print protecting us. It is the design, written down. A prediction game is only safe to enjoy because the answer to "what did that cold streak cost you?" is: nothing. It cost nothing.
What you keep is the record. Every call, graded against what actually happened, and the Standing it earned you. If you want to see what the closed door keeps out, read the Shadow Line: Ledger's running estimate of what a real book would have taken.